﻿using System;

namespace WindowsGame.Device
{
	/// <summary>
	/// DeviceFactory is responsible for managing all device properties.
	/// </summary>
	public abstract class ADeviceFactory
	{
		// GraphicsManager.
		public Int32 PreferredBackBufferWidth { get; protected set; }
		public Int32 PreferredBackBufferHeight { get; protected set; }
		public Boolean IsFullScreen { get; protected set; }

		// ContentManager.
		public String RootDirectory { get; protected set; }
	}
}